摘要:Hey guys! : @NotifySorry for the rather late dev log! I didn't want to overwhelm you with more posts than necessary yesterday. I a
Hey guys! : @Notify
Sorry for the rather late dev log! I didn't want to overwhelm you with more posts than necessary yesterday. I already published the Render Commission post (which you can buy to get a custom commission without switching memberships) without sending a notification - I hope that worked? Since it's not really something everyone needs to be pinged about, it's available in the shop anyway. I also posted the first commission from July and will share one from August later this week, too!
Anyway, back to the main topic! The game got de-indexed again over the past two weeks, buuuut it's already back up (though it was gone for almost a week). Views and downloads on itch have been a total roller coaster this past month. :D Development itself is going smoothly though! I'm on unpaid vacation right now, which means I can really put in some work into the rendering. I just finished the scene I'd been working on for the last two weeks and I'm already focusing on the next one.
It's turning out to be a bit more work than I expected, mostly because I've to redo the lighting in all of my existing maps. I basically need to remove the old light sources and replace them, since the new shader and graphics mod (which improve the characters and scenes a lot) work better with different setups - sometimes fewer lights, sometimes more. I'm still experimenting, but I don't want to spoil too much. You'll see the results in 0.4! I might also put together some comparison shots for a sneak peek once I start posting them.
Looking forward to the next dev log, and I hope I'll have plenty of renders ready by then! Until that time, have a great week ahead and stay focused!
Much love :
-Panda
翻译:
大家好!: @通知
抱歉开发日志更新得有点晚!昨天不想用太多帖子刷屏,所以没发通知。我已经发布了渲染委托的帖子(可以直接购买定制委托,无需切换会员等级),这次特意没发通知——希望这样安排没问题?因为不是所有人都需要被提醒,反正商品一直在商店里。七月的第一份委托作品已经发布,本周晚些时候还会分享八月的一份委托!
回归正题!过去两周游戏又被搜索引擎暂时下架了,不过现在已经恢复啦(虽然差不多消失了一周)。这一个月itch.io上的浏览量和下载量简直像坐过山车一样起伏不定 :D 不过开发进度非常顺利!目前我正在休无薪假,正好能专注投入渲染工作。刚完成了持续两周的场景制作,已经开始着手下一个场景了。
工作量比预期要大些,主要需要重新调整所有现有地图的光照效果。得移除旧光源并替换新的,因为新版着色器和图形模组(能大幅提升角色和场景质感)需要不同的灯光配置——有时要减少光源,有时要增加。具体细节还在调试中,暂时不多剧透,最终效果会在0.4版本呈现!之后发布时或许会做个对比图让大家先睹为快。
期待下一篇开发日志,希望到时能准备好大量渲染成果!祝大家新的一周顺遂如意,保持专注!
比心 :
-Panda
2025.9.3
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来源:眼镜蛇游戏