Go 游戏开发最佳实践: 引擎对比分析

360影视 2025-01-23 09:12 1

摘要:// Ebiten 基础游戏示例package mainimport ( "github.com/hajimehoshi/ebiten/v2")type Game struct { count int}func (g *Game) Update error {

// Ebiten 基础游戏示例package mainimport ( "github.com/hajimehoshi/ebiten/v2")type Game struct { count int}func (g *Game) Update error { g.count++ returnnil}func (g *Game) Draw(screen *ebiten.Image) { // 游戏渲染逻辑}func (g *Game) Layout(w, h int) (int, int) { return320, 240}func main { ebiten.SetWindowSize(640, 480) ebiten.SetWindowTitle("Ebiten Game") if err := ebiten.runGame(&Game{}); err != nil { log.Fatal(err) }}学习曲线较陡需要自行处理很多底层细节音频支持需要额外库示例相对较少社区规模较小// Pixel 基础绘图示例package mainimport ( "github.com/faiface/pixel" "github.com/faiface/pixel/pixelgl")func run { cfg := pixelgl.WindowConfig{ Title: "Pixel Game", Bounds: pixel.R(0, 0, 1024, 768), VSync: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } for !win.Closed { win.Clear(colornames.Black) // 绘制游戏内容 win.Update }}func main { pixelgl.Run(run)}// Raylib-Go 3D 示例package mainimport"github.com/gen2brain/raylib-go/raylib"func main { rl.InitWindow(800, 450, "raylib 3D") defer rl.CloseWindow camera := rl.Camera3D{} camera.Position = rl.Vector3{10.0, 10.0, 10.0} camera.Target = rl.Vector3{0.0, 0.0, 0.0} camera.Up = rl.Vector3{0.0, 1.0, 0.0} camera.FovY = 45.0 rl.SetTargetFPS(60) for !rl.WindowShouldClose { rl.BeginDrawing rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawCube(rl.Vector3{0,0,0}, 2.0, 2.0, 2.0, rl.Red) rl.EndMode3D rl.EndDrawing }}缺点// Go-GL 基础示例package mainimport ( "github.com/go-gl/gl/v4.1-core/gl" "github.com/go-gl/glfw/v3.3/glfw" "runtime")func init { runtime.LockOSThread}func main { if err := glfw.Init; err != nil { panic(err) } defer glfw.Terminate window, err := glfw.CreateWindow(640, 480, "OpenGL", nil, nil) if err != nil { panic(err) } window.MakeContextCurrent if err := gl.Init; err != nil { panic(err) } for !window.ShouldClose { gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) window.SwapBuffers glfw.PollEvents }}初学者入门Ebiten简单易用,文档全面2D 像素游戏Ebiten/Pixel性能好,特效支持充分快速原型开发Raylib-Go功能完整,开发快速3D 游戏Raylib-Go/Go-GL3D支持完善,性能好复杂商业项目Godot-Go引擎功能完整,工具链成熟引擎2D性能3D性能内存占用启动时间Pixel优秀不支持低快Raylib-Go良好良好中等中等Go-GL优秀优秀低快Godot-Go良好良好较高慢

来源:散文随风想

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